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If You Hold Me Without Hurting Me: Pathways to Designing Game Audio for Healthy Escapism and Player Well-being

Published: October 16, 2025 | arXiv ID: 2510.14691v1

By: Caio Nunes , Bosco Borges , Georgia Cruz and more

Potential Business Impact:

Makes games help you feel better, not worse.

Business Areas:
Gamification Gaming

Escapism in games can support recovery or lead to harmful avoidance. Self-regulation, understood as combining autonomy with positive outcomes, is key to this distinction. We argue that audio, often overlooked, plays a central role in regulation. It can modulate arousal, mark transitions, and provide closure, yet its contribution to well-being remains underexplored. This paper identifies methodological and accessibility gaps that limit recognition of audio's potential and outlines ways to address them. We aim to encourage researchers and developers to integrate audio more deliberately into the design and study of healthier escapist play.

Page Count
5 pages

Category
Computer Science:
Human-Computer Interaction