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Large Language Models in Architecture Studio: A Framework for Learning Outcomes

Published: October 8, 2025 | arXiv ID: 2510.15936v1

By: Juan David Salazar Rodriguez , Sam Conrad Joyce , Nachamma Sockalingam and more

Potential Business Impact:

Helps architecture students learn and create better.

Business Areas:
Natural Language Processing Artificial Intelligence, Data and Analytics, Software

The study explores the role of large language models (LLMs) in the context of the architectural design studio, understood as the pedagogical core of architectural education. Traditionally, the studio has functioned as an experiential learning space where students tackle design problems through reflective practice, peer critique, and faculty guidance. However, the integration of artificial intelligence (AI) in this environment has been largely focused on form generation, automation, and representation-al efficiency, neglecting its potential as a pedagogical tool to strengthen student autonomy, collaboration, and self-reflection. The objectives of this research were: (1) to identify pedagogical challenges in self-directed, peer-to-peer, and teacher-guided learning processes in architecture studies; (2) to propose AI interventions, particularly through LLM, that contribute to overcoming these challenges; and (3) to align these interventions with measurable learning outcomes using Bloom's taxonomy. The findings show that the main challenges include managing student autonomy, tensions in peer feedback, and the difficulty of balancing the transmission of technical knowledge with the stimulation of creativity in teaching. In response to this, LLMs are emerging as complementary agents capable of generating personalized feedback, organizing collaborative interactions, and offering adaptive cognitive scaffolding. Furthermore, their implementation can be linked to the cognitive levels of Bloom's taxonomy: facilitating the recall and understanding of architectural concepts, supporting application and analysis through interactive case studies, and encouraging synthesis and evaluation through hypothetical design scenarios.

Country of Origin
πŸ‡ΈπŸ‡¬ Singapore

Page Count
20 pages

Category
Computer Science:
Computers and Society