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Enhancing Language Agent Strategic Reasoning through Self-Play in Adversarial Games

Published: October 19, 2025 | arXiv ID: 2510.16761v1

By: Yikai Zhang , Ye Rong , Siyu Yuan and more

Potential Business Impact:

Teaches computers to win games by playing themselves.

Business Areas:
Natural Language Processing Artificial Intelligence, Data and Analytics, Software

Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without relying on costly expert-labeled data. Unlike static environments where agents receive fixed feedback or rewards, selecting appropriate opponents in dynamic adversarial games can significantly impact learning performance. However, the discussion of opponents in adversarial environments remains an area under exploration. In this paper, we propose a Step-level poliCy Optimization method through Play-And-Learn, SCO-PAL. Leveraging SCO-PAL, we conduct a detailed analysis of opponent selection by setting opponents at different levels and find that self-play is the most effective way to improve strategic reasoning in such adversarial environments. Utilizing SCO-PAL with self-play, we increase the average win rate against four opponents by approximately 30% compared to baselines and achieve a 54.76% win rate against GPT-4 in six adversarial games.

Country of Origin
🇨🇳 China

Page Count
20 pages

Category
Computer Science:
Computation and Language