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From Volume Rendering to 3D Gaussian Splatting: Theory and Applications

Published: October 20, 2025 | arXiv ID: 2510.18101v1

By: Vitor Pereira Matias , Daniel Perazzo , Vinicius Silva and more

Potential Business Impact:

Creates realistic 3D worlds from photos fast.

Business Areas:
3D Technology Hardware, Software

The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables efficient rasterization through volumetric splatting, offering thus a seamless integration with common graphics pipelines. Despite its real-time rendering capabilities for novel view synthesis, 3DGS suffers from a high memory footprint, the tendency to bake lighting effects directly into its representation, and limited support for secondary-ray effects. This tutorial provides a concise yet comprehensive overview of the 3DGS pipeline, starting from its splatting formulation and then exploring the main efforts in addressing its limitations. Finally, we survey a range of applications that leverage 3DGS for surface reconstruction, avatar modeling, animation, and content generation-highlighting its efficient rendering and suitability for feed-forward pipelines.

Page Count
6 pages

Category
Computer Science:
CV and Pattern Recognition