What Does It Take? Developing a Smartphone App that Motivates Older Adults to be Physically Active
By: Sabrina Haque , Kyle Henry , Troyee Saha and more
Potential Business Impact:
Helps older adults stay active with a simple app.
Maintaining physical activity is essential for older adults' health and well-being, yet participation remains low. Traditional paper-based and in-person interventions have been effective but face scalability issues. Smartphone apps offer a potential solution, but their effectiveness in real-world use remains underexplored. Most prior studies take place in controlled environments, use specialized hardware, or rely on in-person training sessions or researcher-led setup. This study examines the feasibility and engagement of Senior Fit, a standalone mobile fitness app designed for older adults. We conducted continuous testing with 25 participants aged 65-85, refining the app based on their feedback to improve usability and accessibility. Our findings underscore both the potential and key challenges in designing digital health interventions. Older adults valued features such as video demonstrations and reminders that made activity feel accessible and motivating, yet some expressed frustration with manual logging and limited personalization. The Facebook group provided encouragement for some but excluded others unfamiliar with the platform. These results highlight the need for fitness apps that integrate flexible tracking, clear feedback, and low-barrier social support. We contribute design recommendations for creating inclusive mobile fitness tools that align with older adults' routines and capabilities, offering insights for future long-term, real-world deployments.
Similar Papers
Accessibility Recommendations for Designing Better Mobile Application User Interfaces for Seniors
Software Engineering
Makes apps easier for older people to use.
ExplorAR: Assisting Older Adults to Learn Smartphone Apps through AR-powered Trial-and-Error with Interactive Guidance
Human-Computer Interaction
Helps older people learn phone apps by playing.
Living with Data: Exploring Physicalization Approaches to Sedentary Behavior Intervention for the Elderly
Human-Computer Interaction
Turns sitting time into art to encourage movement.