Score: 0

On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density

Published: October 29, 2025 | arXiv ID: 2510.25978v1

By: You-Jin Kim , Radha Kumaran , Jingjing Luo and more

Potential Business Impact:

AR glasses help you find things without getting lost.

Business Areas:
Augmented Reality Hardware, Software

Augmented reality is projected to be a primary mode of information consumption on the go, seamlessly integrating virtual content into the physical world. However, the potential perceptual demands of viewing virtual annotations while navigating a physical environment could impact user efficacy and safety, and the implications of these demands are not well understood. Here, we investigate the impact of virtual path guidance and augmentation density (visual clutter) on search performance and memory. Participants walked along a predefined path, searching for physical or virtual items. They experienced two levels of augmentation density, and either walked freely or with enforced speed and path guidance. Augmentation density impacted behavior and reduced awareness of uncommon objects in the environment. Analysis of search task performance and post-experiment item recall revealed differing attention to physical and virtual objects. On the basis of these findings we outline considerations for AR apps designed for use on the go.

Country of Origin
🇺🇸 United States

Page Count
16 pages

Category
Computer Science:
Human-Computer Interaction