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Near Optimal Convergence to Coarse Correlated Equilibrium in General-Sum Markov Games

Published: November 4, 2025 | arXiv ID: 2511.02157v1

By: Asrin Efe Yorulmaz, Tamer Başar

Potential Business Impact:

Makes computer games learn faster.

Business Areas:
Casual Games Gaming

No-regret learning dynamics play a central role in game theory, enabling decentralized convergence to equilibrium for concepts such as Coarse Correlated Equilibrium (CCE) or Correlated Equilibrium (CE). In this work, we improve the convergence rate to CCE in general-sum Markov games, reducing it from the previously best-known rate of $\mathcal{O}(\log^5 T / T)$ to a sharper $\mathcal{O}(\log T / T)$. This matches the best known convergence rate for CE in terms of $T$, number of iterations, while also improving the dependence on the action set size from polynomial to polylogarithmic-yielding exponential gains in high-dimensional settings. Our approach builds on recent advances in adaptive step-size techniques for no-regret algorithms in normal-form games, and extends them to the Markovian setting via a stage-wise scheme that adjusts learning rates based on real-time feedback. We frame policy updates as an instance of Optimistic Follow-the-Regularized-Leader (OFTRL), customized for value-iteration-based learning. The resulting self-play algorithm achieves, to our knowledge, the fastest known convergence rate to CCE in Markov games.

Country of Origin
🇺🇸 United States

Page Count
30 pages

Category
Computer Science:
CS and Game Theory