Cooperation Under Network-Constrained Communication
By: Tommy Mordo, Omer Madmon, Moshe Tennenholtz
Potential Business Impact:
Helps computer teams work together even with slow messages.
In this paper, we study cooperation in distributed games under network-constrained communication. Building on the framework of Monderer and Tennenholtz (1999), we derive a sufficient condition for cooperative equilibrium in settings where communication between agents is delayed by the underlying network topology. Each player deploys an agent at every location, and local interactions follow a Prisoner's Dilemma structure. We derive a sufficient condition that depends on the network diameter and the number of locations, and analyze extreme cases of instantaneous, delayed, and proportionally delayed communication. We also discuss the asymptotic case of scale-free communication networks, in which the network diameter grows sub-linearly in the number of locations. These insights clarify how communication latency and network design jointly determine the emergence of distributed cooperation.
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