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Ray-trax: Fast, Time-Dependent, and Differentiable Ray Tracing for On-the-fly Radiative Transfer in Turbulent Astrophysical Flows

Published: November 12, 2025 | arXiv ID: 2511.09389v1

By: Lorenzo Branca, Rune Rost, Tobias Buck

Potential Business Impact:

Makes space simulations show light faster.

Business Areas:
Telecommunications Hardware

Radiative transfer is a key bottleneck in computational astrophysics: it is nonlocal, stiff, and tightly coupled to hydrodynamics. We introduce Ray-trax, a GPU-oriented, fully differentiable 3D ray tracer written in JAX that solves the time-dependent emission--absorption problem and runs directly on turbulent gas fields produced by hydrodynamic simulations. The method favors the widely used on-the-fly emission--absorption approximation, which is state of the art in many production hydro codes when scattering is isotropic. Ray-trax vectorizes across rays and sources, supports arbitrarily many frequency bins without architectural changes, and exposes end-to-end gradients, making it straightforward to couple with differentiable hydro solvers while preserving differentiability. We validate against analytical solutions, demonstrate propagation in turbulent media, and perform a simple inverse problem via gradient-based optimization. In practice, the memory footprint scales as $\mathcal{O}(N_{\text{src}}\,N_{\text{cells}})$ while remaining highly efficient on accelerators.

Country of Origin
πŸ‡©πŸ‡ͺ Germany

Repos / Data Links

Page Count
7 pages

Category
Astrophysics:
Instrumentation and Methods for Astrophysics