Devising Experiments with Interactive Environments
By: Pavlos Panagiotidis, Jocelyn Spence, Nils Jager
Potential Business Impact:
Lets performers control lights and sound with actions.
This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.
Similar Papers
Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience
Human-Computer Interaction
Lets you walk around in a digital dance show.
Towards Deeper Understanding of Natural User Interactions in Virtual Reality Based Assembly Tasks
Human-Computer Interaction
Robots learn how to work with people better.
A Multimodal Framework for Understanding Collaborative Design Processes
Human-Computer Interaction
Helps understand how groups create ideas together.