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Perturbing Best Responses in Zero-Sum Games

Published: November 16, 2025 | arXiv ID: 2511.12523v1

By: Adam Dziwoki, Rostislav Horcik

Potential Business Impact:

Makes game-solving computer programs faster.

Business Areas:
A/B Testing Data and Analytics

This paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the best responses perturbs the utilities before selecting the best response. We show that using such an oracle reduces the number of iterations for both algorithms. For some cases, suitable perturbations ensure the expected number of iterations is logarithmic. Although the utility perturbation is computationally demanding as it requires iterating through all pure strategies, we demonstrate that one can efficiently perturb the utilities in games where pure strategies have further inner structure.

Country of Origin
🇨🇿 Czech Republic

Repos / Data Links

Page Count
9 pages

Category
Computer Science:
CS and Game Theory