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Bandit Learning in Housing Markets

Published: November 16, 2025 | arXiv ID: 2511.12629v1

By: Shiyun Lin

Potential Business Impact:

Helps people find best homes by learning preferences.

Business Areas:
Sharing Economy Collaboration

The housing market, also known as one-sided matching market, is a classic exchange economy model where each agent on the demand side initially owns an indivisible good (a house) and has a personal preference over all goods. The goal is to find a core-stable allocation that exhausts all mutually beneficial exchanges among subgroups of agents. While this model has been extensively studied in economics and computer science due to its broad applications, little attention has been paid to settings where preferences are unknown and must be learned through repeated interactions. In this paper, we propose a statistical learning model within the multi-player multi-armed bandit framework, where players (agents) learn their preferences over arms (goods) from stochastic rewards. We introduce the notion of core regret for each player as the market objective. We study both centralized and decentralized approaches, proving $O(N \log T / Δ^2)$ upper bounds on regret, where $N$ is the number of players, $T$ is the time horizon and $Δ$ is the minimum preference gap among players. For the decentralized setting, we also establish a matching lower bound, demonstrating that our algorithm is order-optimal.

Page Count
22 pages

Category
Computer Science:
CS and Game Theory