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LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs

Published: November 20, 2025 | arXiv ID: 2511.16454v1

By: Doriand Petit , Steve Bourgeois , Vincent Gay-Bellile and more

Potential Business Impact:

Lets computers understand 3D objects from flat pictures.

Business Areas:
3D Technology Hardware, Software

Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.

Page Count
16 pages

Category
Computer Science:
CV and Pattern Recognition