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On Altruism and Spite in Bimatrix Games

Published: November 24, 2025 | arXiv ID: 2511.19307v1

By: Michail Fasoulakis , Leonidas Bakopoulos , Charilaos Akasiadis and more

Potential Business Impact:

Helps computers understand if players are kind or mean.

Business Areas:
Gamification Gaming

One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful behaviour. As such, there are numerous attempts in the economics literature that strive to explain the fact that players are not entirely selfish, but most of these works do not focus on the algorithmic implications of altruism or spite in games. In this paper, we relax the aforementioned ``self-interest'' assumption, and initiate the study of algorithmic aspects of bimatrix games -- such as the complexity and the quality of their (approximate) Nash equilibria -- under altruism or spite. We provide both a theoretical and an experimental treatment of these topics. Moreover, we demonstrate the potential for learning the degree of an opponent's altruistic/spiteful behaviour, and employing this for opponent selection and transfer of knowledge in bimatrix games.

Country of Origin
🇬🇷 🇬🇧 Greece, United Kingdom

Page Count
21 pages

Category
Computer Science:
CS and Game Theory