Score: 2

Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin

Published: November 25, 2025 | arXiv ID: 2511.20348v2

By: Andy Huynh , João Malheiro Silva , Holger Caesar and more

BigTech Affiliations: Siemens

Potential Business Impact:

Creates digital twins of real places using only cameras.

Business Areas:
3D Technology Hardware, Software

3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.

Country of Origin
🇳🇱 🇩🇪 Netherlands, Germany

Page Count
8 pages

Category
Computer Science:
CV and Pattern Recognition