Score: 2

Modelling the Spread of Toxicity and Exploring its Mitigation on Online Social Networks

Published: November 25, 2025 | arXiv ID: 2511.20546v1

By: Aatman Vaidya , Harsh Bhagat , Seema Nagar and more

BigTech Affiliations: IBM

Potential Business Impact:

Bots reduce online hate speech by changing its message.

Business Areas:
Social Network Internet Services

Hate speech on online platforms has been credibly linked to multiple instances of real world violence. This calls for an urgent need to understand how toxic content spreads and how it might be mitigated on online social networks, and expectedly has been the topic of extensive research in recent times. Prior work has largely modelled hate through epidemic or spread activation based diffusion models, in which the users are often divided into two categories, hateful or not. In this work, users are treated as transformers of toxicity, based on how they respond to incoming toxicity. Compared with the incoming toxicity, users amplify, attenuate, or replicate (effectively, transform) the toxicity and send it forward. We do a temporal analysis of toxicity on Twitter, Koo and Gab and find that (a) toxicity is not conserved in the network; (b) only a subset of users change behaviour over time; and (c) there is no evidence of homophily among behaviour-changing users. In our model, each user transforms incoming toxicity by applying a "shift" to it prior to sending it forward. Based on this, we develop a network model of toxicity spread that incorporates time-varying behaviour of users. We find that the "shift" applied by a user is dependent on the input toxicity and the category. Based on this finding, we propose an intervention strategy for toxicity reduction. This is simulated by deploying peace-bots. Through experiments on both real-world and synthetic networks, we demonstrate that peace-bot interventions can reduce toxicity, though their effectiveness depends on network structure and placement strategy.

Country of Origin
🇮🇳 🇺🇸 United States, India

Page Count
11 pages

Category
Computer Science:
Social and Information Networks