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Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics

Published: November 26, 2025 | arXiv ID: 2511.21848v1

By: Eric Leonardis , Akira Nagamori , Ayesha Thanawalla and more

Potential Business Impact:

Teaches robots to move like real animals.

Business Areas:
Simulation Software

The brain has evolved to effectively control the body, and in order to understand the relationship we need to model the sensorimotor transformations underlying embodied control. As part of a coordinated effort, we are developing a general-purpose platform for behavior-driven simulation modeling high fidelity behavioral dynamics, biomechanics, and neural circuit architectures underlying embodied control. We present a pipeline for taking kinematics data from the neuroscience lab and creating a pipeline for recapitulating those natural movements in a biomechanical model. We implement a imitation learning framework to perform a dexterous forelimb reaching task with a musculoskeletal model in a simulated physics environment. The mouse arm model is currently training at faster than 1 million training steps per second due to GPU acceleration with JAX and Mujoco-MJX. We present results that indicate that adding naturalistic constraints on energy and velocity lead to simulated musculoskeletal activity that better predict real EMG signals. This work provides evidence to suggest that energy and control constraints are critical to modeling musculoskeletal motor control.

Country of Origin
🇺🇸 United States

Page Count
13 pages

Category
Computer Science:
Machine Learning (CS)