Score: 2

MATCH: Engineering Transparent and Controllable Conversational XAI Systems through Composable Building Blocks

Published: November 27, 2025 | arXiv ID: 2511.22420v1

By: Sebe Vanbrabant, Gustavo Rovelo Ruiz, Davy Vanacken

Potential Business Impact:

Makes AI systems easier to understand and control.

Business Areas:
Artificial Intelligence Artificial Intelligence, Data and Analytics, Science and Engineering, Software

While the increased integration of AI technologies into interactive systems enables them to solve an increasing number of tasks, the black-box problem of AI models continues to spread throughout the interactive system as a whole. Explainable AI (XAI) techniques can make AI models more accessible by employing post-hoc methods or transitioning to inherently interpretable models. While this makes individual AI models clearer, the overarching system architecture remains opaque. This challenge not only pertains to standard XAI techniques but also to human examination and conversational XAI approaches that need access to model internals to interpret them correctly and completely. To this end, we propose conceptually representing such interactive systems as sequences of structural building blocks. These include the AI models themselves, as well as control mechanisms grounded in literature. The structural building blocks can then be explained through complementary explanatory building blocks, such as established XAI techniques like LIME and SHAP. The flow and APIs of the structural building blocks form an unambiguous overview of the underlying system, serving as a communication basis for both human and automated agents, thus aligning human and machine interpretability of the embedded AI models. In this paper, we present our flow-based approach and a selection of building blocks as MATCH: a framework for engineering Multi-Agent Transparent and Controllable Human-centered systems. This research contributes to the field of (conversational) XAI by facilitating the integration of interpretability into existing interactive systems.

Country of Origin
🇧🇪 Belgium


Page Count
18 pages

Category
Computer Science:
Human-Computer Interaction