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On the Holographic Geometry of Deterministic Computation

Published: November 29, 2025 | arXiv ID: 2512.00607v1

By: Logan Nye

Potential Business Impact:

Shrinks computer memory needed to replay past actions.

Business Areas:
Virtual Reality Hardware, Software

Standard simulations of Turing machines suggest a linear relationship between the temporal duration $t$ of a run and the amount of information that must be stored by known simulations to certify, verify, or regenerate the configuration at time $t$. For deterministic multitape Turing machines over a fixed finite alphabet, this apparent linear dependence is not intrinsic: any length-$t$ run can be simulated in space $O(\sqrt{t})$ via a Height Compression Theorem for succinct computation trees together with an Algebraic Replay Engine. In this paper we recast that construction in geometric and information-theoretic language. We interpret the execution trace as a spacetime dependency DAG and exhibit a family of recursively defined holographic boundary summaries such that, along the square-root-space simulation, the total description length of all boundary data stored at any time is $O(\sqrt{t})$. Using Kolmogorov complexity, we prove that every internal configuration has constant conditional description complexity given the appropriate boundary summary and time index, establishing that the spacetime bulk carries no additional algorithmic information beyond its boundary. We express this as a one-dimensional computational area law: there exists a simulation in which the information capacity of the active "holographic screen'' needed to generate a spacetime region of volume $t$ is bounded by $O(\sqrt{t})$. In this precise sense, deterministic computation on a one-dimensional work tape admits a holographic representation, with the bulk history algebraically determined by data residing on a lower-dimensional boundary screen.

Country of Origin
🇺🇸 United States

Page Count
20 pages

Category
Computer Science:
Computational Complexity