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Monotone Near-Zero-Sum Games: A Generalization of Convex-Concave Minimax

Published: December 2, 2025 | arXiv ID: 2512.02690v1

By: Ruichen Luo, Sebastian U. Stich, Krishnendu Chatterjee

Potential Business Impact:

Makes computer games easier to solve.

Business Areas:
Casual Games Gaming

Zero-sum and non-zero-sum (aka general-sum) games are relevant in a wide range of applications. While general non-zero-sum games are computationally hard, researchers focus on the special class of monotone games for gradient-based algorithms. However, there is a substantial gap between the gradient complexity of monotone zero-sum and monotone general-sum games. Moreover, in many practical scenarios of games the zero-sum assumption needs to be relaxed. To address these issues, we define a new intermediate class of monotone near-zero-sum games that contains monotone zero-sum games as a special case. Then, we present a novel algorithm that transforms the near-zero-sum games into a sequence of zero-sum subproblems, improving the gradient-based complexity for the class. Finally, we demonstrate the applicability of this new class to model practical scenarios of games motivated from the literature.

Repos / Data Links

Page Count
25 pages

Category
Computer Science:
CS and Game Theory