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GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces

Published: December 3, 2025 | arXiv ID: 2512.03683v1

By: Melis Ocal , Xiaoyan Xing , Yue Li and more

Potential Business Impact:

Changes 3D objects with text, instantly.

Business Areas:
3D Technology Hardware, Software

3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods typically distill from 2D image editors, requiring time-intensive per-asset optimization and exhibiting multi-view inconsistency due to the limitations of current text-to-image models, which makes them impractical for large-scale production. In this paper, we introduce GaussianBlender, a pioneering feed-forward framework for text-driven 3D stylization that performs edits instantly at inference. Our method learns structured, disentangled latent spaces with controlled information sharing for geometry and appearance from spatially-grouped 3D Gaussians. A latent diffusion model then applies text-conditioned edits on these learned representations. Comprehensive evaluations show that GaussianBlender not only delivers instant, high-fidelity, geometry-preserving, multi-view consistent stylization, but also surpasses methods that require per-instance test-time optimization - unlocking practical, democratized 3D stylization at scale.

Country of Origin
🇳🇱 Netherlands

Page Count
17 pages

Category
Computer Science:
CV and Pattern Recognition