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Radiance Meshes for Volumetric Reconstruction

Published: December 3, 2025 | arXiv ID: 2512.04076v1

By: Alexander Mai , Trevor Hedstrom , George Kopanas and more

BigTech Affiliations: Google

Potential Business Impact:

Makes 3D scenes look real, super fast.

Business Areas:
3D Technology Hardware, Software

We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles that are natively supported by existing hardware. As such, our model is able to perform exact and fast volume rendering using both rasterization and ray-tracing. We introduce a new rasterization method that achieves faster rendering speeds than all prior radiance field representations (assuming an equivalent number of primitives and resolution) across a variety of platforms. Optimizing the positions of Delaunay vertices introduces topological discontinuities (edge flips). To solve this, we use a Zip-NeRF-style backbone which allows us to express a smoothly varying field even when the topology changes. Our rendering method exactly evaluates the volume rendering equation and enables high quality, real-time view synthesis on standard consumer hardware. Our tetrahedral meshes also lend themselves to a variety of exciting applications including fisheye lens distortion, physics-based simulation, editing, and mesh extraction.

Country of Origin
🇺🇸 United States

Page Count
14 pages

Category
Computer Science:
Graphics