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AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars

Published: December 6, 2025 | arXiv ID: 2512.06438v1

By: Ramazan Fazylov , Sergey Zagoruyko , Aleksandr Parkin and more

Potential Business Impact:

Makes 3D people move and look real.

Business Areas:
Virtual Reality Hardware, Software

The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our key contribution is a lightweight, FLAME-conditioned deformation branch that predicts per-Gaussian residuals, enabling identity-preserving, fine-grained expression control while allowing real-time inference. Expression fidelity is enforced via a dual-discriminator training scheme leveraging synthetic renderings of the parametric mesh. AGORA generates avatars that are not only visually realistic but also precisely controllable. Quantitatively, we outperform state-of-the-art NeRF-based methods on expression accuracy while rendering at 250+ FPS on a single GPU, and, notably, at $\sim$9 FPS under CPU-only inference - representing, to our knowledge, the first demonstration of practical CPU-only animatable 3DGS avatar synthesis. This work represents a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/

Country of Origin
🇦🇪 United Arab Emirates

Page Count
13 pages

Category
Computer Science:
CV and Pattern Recognition