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MeshRipple: Structured Autoregressive Generation of Artist-Meshes

Published: December 8, 2025 | arXiv ID: 2512.07514v2

By: Junkai Lin , Hang Long , Huipeng Guo and more

Potential Business Impact:

Makes 3D shapes without holes or breaks.

Business Areas:
Virtual Reality Hardware, Software

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks long-range geometric dependencies, producing holes and fragmented components. To address this critical limitation, we introduce MeshRipple, which expands a mesh outward from an active generation frontier, akin to a ripple on a surface. MeshRipple rests on three key innovations: a frontier-aware BFS tokenization that aligns the generation order with surface topology; an expansive prediction strategy that maintains coherent, connected surface growth; and a sparse-attention global memory that provides an effectively unbounded receptive field to resolve long-range topological dependencies. This integrated design enables MeshRipple to generate meshes with high surface fidelity and topological completeness, outperforming strong recent baselines.

Country of Origin
🇨🇳 China

Page Count
23 pages

Category
Computer Science:
CV and Pattern Recognition