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Prototyping and Evaluating a Real-time Neuro-Adaptive Virtual Reality Flight Training System

Published: December 9, 2025 | arXiv ID: 2512.09014v1

By: Evy van Weelden , Jos M. Prinsen , Caterina Ceccato and more

Real-time adjustments to task difficulty during flight training are crucial for optimizing performance and managing pilot workload. This study evaluated the functionality of a pre-trained brain-computer interface (BCI) that adapts training difficulty based on real-time estimations of workload from brain signals. Specifically, an EEG-based neuro-adaptive training system was developed and tested in Virtual Reality (VR) flight simulations with military student pilots. The neuro-adaptive system was compared to a fixed sequence that progressively increased in difficulty, in terms of self-reported user engagement, workload, and simulator sickness (subjective measures), as well as flight performance (objective metric). Additionally, we explored the relationships between subjective workload and flight performance in the VR simulator for each condition. The experiments concluded with semi-structured interviews to elicit the pilots' experience with the neuro-adaptive prototype. Results revealed no significant differences between the adaptive and fixed sequence conditions in subjective measures or flight performance. In both conditions, flight performance decreased as subjective workload increased. The semi-structured interviews indicated that, upon briefing, the pilots preferred the neuro-adaptive VR training system over the system with a fixed sequence, although individual differences were observed in the perception of difficulty and the order of changes in difficulty. Even though this study shows performance does not change, BCI-based flight training systems hold the potential to provide a more personalized and varied training experience.

Category
Computer Science:
Human-Computer Interaction