HyFinBall: a Hybrid User Interface for Coordinated 2D+3D Visualization in Semi-Immersive VR
By: Isaac Cho, Zachary Wartell
Potential Business Impact:
Lets you control 3D and 2D views easily.
Sophisticated 3D visualization applications usually provide coordinated 2D and 3D views. Normally 3D input device is used for 3D tasks since they perform better than traditional 2D input devices. However, they do not perform better for 2D tasks. This paper presents a bimanual hybrid user interface that supports four interaction modes: a dual 6-degree-of-freedom (DOF) input device mode, a dual planar constrained 3DOF input device mode, a dual 2-finger multi-touch mode, and 3D hand and finger gestures. The application is a multi-dimensional visualization with coordinated 3D and 2D views on a desktop VR system. The input devices are buttonballs with seamless switching between 3D and 2D device modes, as well as between free-hand finger input and device usage. The 3D and 2D device mode switch automatically switches a buttonball's visual representation between a 3D cursor and a 2D cursor while changing the available user interaction techniques between 3D and 2D interaction techniques to interact with the coordinated views. The paper also provides two formal user studies to evaluate HyFinBall for various dimensional tasks, including 3D, 2D, and cross-dimensional tasks. Our experimental results show the benefits of the HyFinBall interface for cross-dimensional tasks that require 3D and 2D interactions.
Similar Papers
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
Human-Computer Interaction
Makes virtual objects easier to move in mixed reality.
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
Human-Computer Interaction
Control VR windows easily with hand gestures.
HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
Human-Computer Interaction
Zooms images hands-free by moving your head