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StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space

Published: December 11, 2025 | arXiv ID: 2512.10959v1

By: Tjark Behrens , Anton Obukhov , Bingxin Ke and more

Potential Business Impact:

Makes one camera see in 3D like two.

Business Areas:
Virtual Reality Hardware, Software

We introduce StereoSpace, a diffusion-based framework for monocular-to-stereo synthesis that models geometry purely through viewpoint conditioning, without explicit depth or warping. A canonical rectified space and the conditioning guide the generator to infer correspondences and fill disocclusions end-to-end. To ensure fair and leakage-free evaluation, we introduce an end-to-end protocol that excludes any ground truth or proxy geometry estimates at test time. The protocol emphasizes metrics reflecting downstream relevance: iSQoE for perceptual comfort and MEt3R for geometric consistency. StereoSpace surpasses other methods from the warp & inpaint, latent-warping, and warped-conditioning categories, achieving sharp parallax and strong robustness on layered and non-Lambertian scenes. This establishes viewpoint-conditioned diffusion as a scalable, depth-free solution for stereo generation.

Page Count
20 pages

Category
Computer Science:
CV and Pattern Recognition