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WING: An Adaptive and Gamified Mobile Learning Platform for Neurodivergent Literacy

Published: December 18, 2025 | arXiv ID: 2512.16067v1

By: Mirella Emily Bezerra Santana , Cauã Otaviano Jordão , Victor Barbosa dos Santos and more

This paper presents WING, an adaptive and gamified mobile learning platform designed to support literacy development for neurodivergent children. Motivated by the limitations of traditional literacy approaches in addressing diverse cognitive profiles, the platform integrates inclusive Human-Computer Interaction principles, multisensory design, and adaptive learning paths. WING digitally transposes the Alfabetização Adaptada (AFA) method into an interactive mobile environment, combining usability guidelines for neurodivergent users with gamification strategies to enhance engagement and autonomy. The study follows an applied research methodology, encompassing requirements elicitation, inclusive interface design, high-fidelity prototyping, and qualitative and quantitative evaluation planning. Preliminary results include a functional minimum viable product validated through expert feedback and public exhibitions, indicating the feasibility and potential pedagogical impact of the proposed approach. The platform aims to act as a complementary educational tool, promoting accessibility, personalization, and inclusive digital literacy.

Category
Computer Science:
Human-Computer Interaction