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OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition

Published: December 18, 2025 | arXiv ID: 2512.16727v1

By: Haochen Chang , Pengfei Ren , Buyuan Zhang and more

Potential Business Impact:

Makes VR games understand tiny hand movements.

Business Areas:
Motion Capture Media and Entertainment, Video

Online micro gesture recognition from hand skeletons is critical for VR/AR interaction but faces challenges due to limited public datasets and task-specific algorithms. Micro gestures involve subtle motion patterns, which make constructing datasets with precise skeletons and frame-level annotations difficult. To this end, we develop a multi-view self-supervised pipeline to automatically generate skeleton data, complemented by heuristic rules and expert refinement for semi-automatic annotation. Based on this pipeline, we introduce OMG-Bench, the first large-scale public benchmark for skeleton-based online micro gesture recognition. It features 40 fine-grained gesture classes with 13,948 instances across 1,272 sequences, characterized by subtle motions, rapid dynamics, and continuous execution. To tackle these challenges, we propose Hierarchical Memory-Augmented Transformer (HMATr), an end-to-end framework that unifies gesture detection and classification by leveraging hierarchical memory banks which store frame-level details and window-level semantics to preserve historical context. In addition, it employs learnable position-aware queries initialized from the memory to implicitly encode gesture positions and semantics. Experiments show that HMATr outperforms state-of-the-art methods by 7.6\% in detection rate, establishing a strong baseline for online micro gesture recognition. Project page: https://omg-bench.github.io/

Country of Origin
🇨🇳 China

Page Count
17 pages

Category
Computer Science:
CV and Pattern Recognition