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Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observation

Published: December 22, 2025 | arXiv ID: 2512.19210v1

By: Jerry Wang, Ting Yiu Liu

We present an interactive framework for evaluating whether large language models (LLMs) exhibit genuine "understanding" in a simple yet strategic environment. As a running example, we focus on Rock-Paper-Scissors (RPS), which, despite its apparent simplicity, requires sequential reasoning, adaptation, and strategy recognition. Our system positions the LLM as an Observer whose task is to identify which strategies are being played and to articulate the reasoning behind this judgment. The purpose is not to test knowledge of Rock-Paper-Scissors itself, but to probe whether the model can exhibit mind-like reasoning about sequential behavior. To support systematic evaluation, we provide a benchmark consisting of both static strategies and lightweight dynamic strategies specified by well-prompted rules. We quantify alignment between the Observer's predictions and the ground-truth distributions induced by actual strategy pairs using three complementary signals: Cross-Entropy, Brier score, and Expected Value (EV) discrepancy. These metrics are further integrated into a unified score, the Union Loss, which balances calibration, sensitivity, and payoff alignment. Together with a Strategy Identification Rate (SIR) metric, our framework captures not only predictive accuracy but also whether the model can stably identify the latent strategies in play. The demo emphasizes interactivity, transparency, and reproducibility. Users can adjust LLM distributions in real time, visualize losses as they evolve, and directly inspect reasoning snippets to identify where and why failures occur. In doing so, our system provides a practical and interpretable proxy for mind-like inference in sequential games, offering insights into both the strengths and limitations of current LLM reasoning.

Category
Computer Science:
Artificial Intelligence