Score: 2

DiffTetVR: Differentiable Tetrahedral Volume Rendering

Published: December 31, 2025 | arXiv ID: 2601.00114v1

By: Christoph Neuhauser

Potential Business Impact:

Lets computers change 3D shapes from pictures.

Business Areas:
3D Technology Hardware, Software

Differentiable rendering is a technique that aims to invert the rendering process to enable optimizing rendering parameters from a set of images. In this article, we present a differentiable volume rendering solution called DiffTetVR for tetrahedral meshes. Unlike previous works based on regular grids, this enables the optimization of vertex positions and the local subdivision of the mesh without relying on multigrid methods. We present an efficient implementation of the forward rendering process, deduce the derivatives for the backwards pass and regularization terms for avoiding degenerate tetrahedra, and finally show how the tetrahedral mesh can be subdivided locally to enable a coarse-to-fine optimization process. The source code is made publicly available on GitHub at https://github.com/chrismile/DiffTetVR.

Repos / Data Links

Page Count
21 pages

Category
Computer Science:
Graphics