SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes
By: Haato Watanabe, Nobuyuki Umetani
Potential Business Impact:
Lets computers draw thin shapes from messy 3D pictures.
Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of Gaussian primitives contains much noise. This paper presents a method to extract a polyline representation of the slender part of the objects in a Gaussian splatting scene from the user's sketching input. Our method robustly constructs a polyline mesh that represents the slender parts using the screen-space shortest path analysis that can be efficiently solved using dynamic programming. We demonstrate the effectiveness of our approach in several in-the-wild examples.
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