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360-GeoGS: Geometrically Consistent Feed-Forward 3D Gaussian Splatting Reconstruction for 360 Images

Published: January 5, 2026 | arXiv ID: 2601.02102v1

By: Jiaqi Yao , Zhongmiao Yan , Jingyi Xu and more

Potential Business Impact:

Creates accurate 3D worlds from pictures fast.

Business Areas:
Geospatial Data and Analytics, Navigation and Mapping

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches, though capable of producing high-quality results, require per-scene optimization and lack real-time efficiency. Explicit 3D Gaussian Splatting (3DGS) enables efficient rendering, but most feed-forward variants focus on visual quality rather than geometric consistency, limiting accurate surface reconstruction and overall reliability in spatial perception tasks. This paper presents a novel feed-forward 3DGS framework for 360 images, capable of generating geometrically consistent Gaussian primitives while maintaining high rendering quality. A Depth-Normal geometric regularization is introduced to couple rendered depth gradients with normal information, supervising Gaussian rotation, scale, and position to improve point cloud and surface accuracy. Experimental results show that the proposed method maintains high rendering quality while significantly improving geometric consistency, providing an effective solution for 3D reconstruction in spatial perception tasks.

Country of Origin
🇨🇳 China

Page Count
7 pages

Category
Computer Science:
CV and Pattern Recognition