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HeadLighter: Disentangling Illumination in Generative 3D Gaussian Heads via Lightstage Captures

Published: January 5, 2026 | arXiv ID: 2601.02103v1

By: Yating Wang , Yuan Sun , Xuan Wang and more

Potential Business Impact:

Controls head's light and look in videos.

Business Areas:
Lighting Hardware

Recent 3D-aware head generative models based on 3D Gaussian Splatting achieve real-time, photorealistic and view-consistent head synthesis. However, a fundamental limitation persists: the deep entanglement of illumination and intrinsic appearance prevents controllable relighting. Existing disentanglement methods rely on strong assumptions to enable weakly supervised learning, which restricts their capacity for complex illumination. To address this challenge, we introduce HeadLighter, a novel supervised framework that learns a physically plausible decomposition of appearance and illumination in head generative models. Specifically, we design a dual-branch architecture that separately models lighting-invariant head attributes and physically grounded rendering components. A progressive disentanglement training is employed to gradually inject head appearance priors into the generative architecture, supervised by multi-view images captured under controlled light conditions with a light stage setup. We further introduce a distillation strategy to generate high-quality normals for realistic rendering. Experiments demonstrate that our method preserves high-quality generation and real-time rendering, while simultaneously supporting explicit lighting and viewpoint editing. We will publicly release our code and dataset.

Page Count
14 pages

Category
Computer Science:
CV and Pattern Recognition