Score: 0

LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality

Published: January 5, 2026 | arXiv ID: 2601.02167v1

By: Wei He , Xiang Li , Per Ola Kristensson and more

Potential Business Impact:

Lets you walk around in VR games.

Business Areas:
Autonomous Vehicles Transportation

Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact treadmill with handlebar steering inspired by scooter riding. Built from commodity hardware, it supports embodied navigation through familiar, physically engaging movement. In a within-subject study (N = 14), LocoScooter significantly improved immersion, enjoyment, and bodily involvement over joystick navigation, while maintaining comparable efficiency and usability. Despite higher physical demand, users did not report increased fatigue, suggesting familiar movements can enrich VR navigation.

Country of Origin
🇬🇧 United Kingdom

Page Count
11 pages

Category
Computer Science:
Human-Computer Interaction