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A Gap Between Decision Trees and Neural Networks

Published: January 7, 2026 | arXiv ID: 2601.03919v1

By: Akash Kumar

Potential Business Impact:

Makes AI understand simple rules better.

Business Areas:
A/B Testing Data and Analytics

We study when geometric simplicity of decision boundaries, used here as a notion of interpretability, can conflict with accurate approximation of axis-aligned decision trees by shallow neural networks. Decision trees induce rule-based, axis-aligned decision regions (finite unions of boxes), whereas shallow ReLU networks are typically trained as score models whose predictions are obtained by thresholding. We analyze the infinite-width, bounded-norm, single-hidden-layer ReLU class through the Radon total variation ($\mathrm{R}\mathrm{TV}$) seminorm, which controls the geometric complexity of level sets. We first show that the hard tree indicator $1_A$ has infinite $\mathrm{R}\mathrm{TV}$. Moreover, two natural split-wise continuous surrogates--piecewise-linear ramp smoothing and sigmoidal (logistic) smoothing--also have infinite $\mathrm{R}\mathrm{TV}$ in dimensions $d>1$, while Gaussian convolution yields finite $\mathrm{R}\mathrm{TV}$ but with an explicit exponential dependence on $d$. We then separate two goals that are often conflated: classification after thresholding (recovering the decision set) versus score learning (learning a calibrated score close to $1_A$). For classification, we construct a smooth barrier score $S_A$ with finite $\mathrm{R}\mathrm{TV}$ whose fixed threshold $Ο„=1$ exactly recovers the box. Under a mild tube-mass condition near $\partial A$, we prove an $L_1(P)$ calibration bound that decays polynomially in a sharpness parameter, along with an explicit $\mathrm{R}\mathrm{TV}$ upper bound in terms of face measures. Experiments on synthetic unions of rectangles illustrate the resulting accuracy--complexity tradeoff and how threshold selection shifts where training lands along it.

Country of Origin
πŸ‡ΊπŸ‡Έ United States

Page Count
45 pages

Category
Computer Science:
Machine Learning (CS)