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LinguaGame: A Linguistically Grounded Game-Theoretic Paradigm for Multi-Agent Dialogue Generation

Published: January 8, 2026 | arXiv ID: 2601.04516v1

By: Yuxiao Ye , Yiming Zhang , Yiran Ma and more

Potential Business Impact:

Makes AI talk and understand each other better.

Business Areas:
Natural Language Processing Artificial Intelligence, Data and Analytics, Software

Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture design, such as role assignment and workflow orchestration. In contrast, this paper targets the interaction process itself, aiming to improve agents' communication efficiency by helping them convey their intended meaning more effectively through language. To this end, we propose LinguaGame, a linguistically-grounded game-theoretic paradigm for multi-agent dialogue generation. Our approach models dialogue as a signalling game over communicative intents and strategies, solved with a training-free equilibrium approximation algorithm for inference-time decision adjustment. Unlike prior game-theoretic MASs, whose game designs are often tightly coupled with task-specific objectives, our framework relies on linguistically informed reasoning with minimal task-specific coupling. Specifically, it treats dialogue as intentional and strategic communication, requiring agents to infer what others aim to achieve (intents) and how they pursue those goals (strategies). We evaluate our framework in simulated courtroom proceedings and debates, with human expert assessments showing significant gains in communication efficiency.

Country of Origin
🇨🇳 China

Page Count
15 pages

Category
Computer Science:
Computation and Language