Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing
By: Yuguang Yue , Irakli Salia , Samuel Hunt and more
Potential Business Impact:
Teaches computers to play video games like people.
Behavior cloning is enjoying a resurgence in popularity as scaling both model and data sizes proves to provide a strong starting point for many tasks of interest. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a consumer GPU. We release all data (8300+ hours of high quality human gameplay), training and inference code, and pretrained checkpoints under an open license. We show that our best model is capable of playing a variety of 3D video games at a level competitive with human play. We use this recipe to systematically examine the scaling laws of behavior cloning to understand how the model's performance and causal reasoning varies with model and data scale. We first show in a simple toy problem that, for some types of causal reasoning, increasing both the amount of training data and the depth of the network results in the model learning a more causal policy. We then systematically study how causality varies with the number of parameters (and depth) and training steps in scaled models of up to 1.2 billion parameters, and we find similar scaling results to what we observe in the toy problem.
Similar Papers
Post-Training and Test-Time Scaling of Generative Agent Behavior Models for Interactive Autonomous Driving
Robotics
Makes self-driving cars safer and react better.
Scaling Laws of Motion Forecasting and Planning -- Technical Report
Machine Learning (CS)
Makes self-driving cars predict and plan better.
Unveiling the Impact of Data and Model Scaling on High-Level Control for Humanoid Robots
Robotics
Teaches robots to move like humans from videos.