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Mechanism Design for Federated Learning with Non-Monotonic Network Effects

Published: January 8, 2026 | arXiv ID: 2601.04648v1

By: Xiang Li , Bing Luo , Jianwei Huang and more

Potential Business Impact:

Helps AI learn better by sharing models.

Business Areas:
Gamification Gaming

Mechanism design is pivotal to federated learning (FL) for maximizing social welfare by coordinating self-interested clients. Existing mechanisms, however, often overlook the network effects of client participation and the diverse model performance requirements (i.e., generalization error) across applications, leading to suboptimal incentives and social welfare, or even inapplicability in real deployments. To address this gap, we explore incentive mechanism design for FL with network effects and application-specific requirements of model performance. We develop a theoretical model to quantify the impact of network effects on heterogeneous client participation, revealing the non-monotonic nature of such effects. Based on these insights, we propose a Model Trading and Sharing (MoTS) framework, which enables clients to obtain FL models through either participation or purchase. To further address clients' strategic behaviors, we design a Social Welfare maximization with Application-aware and Network effects (SWAN) mechanism, exploiting model customer payments for incentivization. Experimental results on a hardware prototype demonstrate that our SWAN mechanism outperforms existing FL mechanisms, improving social welfare by up to $352.42\%$ and reducing extra incentive costs by $93.07\%$.

Country of Origin
πŸ‡ΊπŸ‡Έ πŸ‡­πŸ‡° United States, Hong Kong

Page Count
12 pages

Category
Computer Science:
CS and Game Theory