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Enforcing Priority in Schedule-based User Equilibrium Transit Assignment

Published: January 12, 2026 | arXiv ID: 2601.07712v1

By: Liyang Feng , Hanlin Sun , Yu Marco Nie and more

Potential Business Impact:

Helps buses and trains avoid long lines.

Business Areas:
Public Transportation Transportation

Denied boarding in congested transit systems induces queuing delays and departure-time shifts that can reshape passenger flows. Correctly modeling these responses in transit assignment hinges on the enforcement of two priority rules: continuance priority for onboard passengers and first-come-first-served (FCFS) boarding among waiting passengers. Existing schedule-based models typically enforce these rules through explicit dynamic loading and group-level expected costs, yet discrete vehicle runs can induce nontrivial within-group cost differences that undermine behavioral consistency. We revisit the implicit-priority framework of Nguyen et al. (2001), which, by encoding boarding priority through the notion of available capacity, characterizes route and departure choices based on realized personal (rather than group-averaged) travel experiences. However, the framework lacks an explicit mathematical formulation and exact computational methods for finding equilibria. Here, we derive an equivalent nonlinear complementarity problem (NCP) formulation and establish equilibrium existence under mild conditions. We also show that multiple equilibria may exist, including behaviorally questionable ones. To rule out these artifacts, we propose a refined arc-level NCP formulation that not only corresponds to a tighter, behaviorally consistent equilibrium concept but also is more computationally tractable. We reformulate the NCP as a continuously differentiable mathematical program with equilibrium constraints (MPEC) and propose two solution algorithms. Numerical studies on benchmark instances and a Hong Kong case study demonstrate that the model reproduces continuance priority and FCFS queuing and captures departure-time shifts driven by the competition for boarding priority.

Country of Origin
🇭🇰 🇨🇳 China, Hong Kong

Page Count
37 pages

Category
Computer Science:
CS and Game Theory