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The value of random zero-sum games

Published: January 12, 2026 | arXiv ID: 2601.07759v1

By: Romain Cosson, Laurent Massoulié

Potential Business Impact:

Finds the best strategy in complex guessing games.

Business Areas:
Gambling Gaming

We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\inΔ_n}\max_{y\in Δ_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries, we prove that the standard deviation of $v(M)$ is of order $\frac{1}{n}$. This confirms an experimental conjecture dating back to the 1980s. We also investigate the case where $M$ is a rectangular Gaussian matrix with $m = n+λ\sqrt{n}$, showing that the expected value of the game is of order $\fracλ{n}$, as well as the case where $M$ is a random orthogonal matrix. Our techniques are based on probabilistic arguments and convex geometry. We argue that the study of random games could shed new light on various problems in theoretical computer science.

Country of Origin
🇺🇸 United States

Page Count
31 pages

Category
Mathematics:
Probability