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Game Accessibility Through Shared Control for People With Upper-Limb Impairments

Published: January 16, 2026 | arXiv ID: 2601.11218v1

By: Sergio Mascetti , Matteo Manzoni , Filippo Corti and more

Potential Business Impact:

Helps gamers with disabilities play video games.

Business Areas:
Human Computer Interaction Design, Science and Engineering

Accessing video games is challenging for people with upper-limb impairments, especially when multiple inputs are required in rapid succession. Human cooperation, where a copilot assists the main player, has been proposed as a solution, but relying on a human assistant poses limitations in terms of availability and co-location. An alternative solution is to use partial automation, where the player is assisted by a software agent. In this work, we present a study with 13 participants with upper-limb impairments, comparatively evaluating how participants collaborate with their copilot in human cooperation and partial automation. The experiment is supported by GamePals, a modular framework that enables both human cooperation and partial automation on existing third-party video games.

Country of Origin
🇮🇹 Italy

Repos / Data Links

Page Count
37 pages

Category
Computer Science:
Human-Computer Interaction