Game Accessibility Through Shared Control for People With Upper-Limb Impairments
By: Sergio Mascetti , Matteo Manzoni , Filippo Corti and more
Potential Business Impact:
Helps gamers with disabilities play video games.
Accessing video games is challenging for people with upper-limb impairments, especially when multiple inputs are required in rapid succession. Human cooperation, where a copilot assists the main player, has been proposed as a solution, but relying on a human assistant poses limitations in terms of availability and co-location. An alternative solution is to use partial automation, where the player is assisted by a software agent. In this work, we present a study with 13 participants with upper-limb impairments, comparatively evaluating how participants collaborate with their copilot in human cooperation and partial automation. The experiment is supported by GamePals, a modular framework that enables both human cooperation and partial automation on existing third-party video games.
Similar Papers
Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
Human-Computer Interaction
Lets disabled gamers play any video game.
A Laser-guided Interaction Interface for Providing Effective Robot Assistance to People with Upper Limbs Impairments
Robotics
Lets people control robots with head movements.
Human-Centered Cooperative Control Coupling Autonomous and Haptic Shared Control via Control Barrier Function
Robotics
Lets robots follow human commands more precisely.